Facilitating Secondary School Teachers in Using Game-based Application for Online Summative Assessment
نویسندگان
1 English Education Department, State Islamic Institute of Bone, Indonesia
2 English for Business and Oral Communication, State Polytechnic of Ujung Pandang, Indonesia
3 English Education Department, State Islamic Institute of Bone, Indonesia
doi
10.22132/tel.2024.460346.1625چکیده
The article presents the utilization of game-based platform as tool for creating summative assessment. 10 English as Foreign Language (EFL) teachers in secondary schools with less technological skill were guided to create assessment using Kahoot! platform. The assessment then distributed to 150 students. After that, their perceptions were gained through questionnaires as well as teachers’ feedback on the use of Kahoot! to assess students’ learning. An open-ended interview was conducted at the end of this study. The result shows that teachers were able to create online summative assessments using Kahoot! and included multimedia components, such as pictures, video and audio. Despite the problems they faced due to the increased time and effort required for preparation, teachers reported a strong desire to incorporate Kahoot! into the evaluation process. Meanwhile for students, Kahoot! was found to be a useful tool for assessing their knowledge but True or False and multiple-choice questions were deemed boring and repetitive.