From Traditional to Digital: A 39-Year Scientometric Study of Online History Education
نویسندگان
1 PhD student, History department, Law and Social Sciences department, Tabriz University, East Azarbaijan, Iran; and Research lecturer of history education, Farhangian University, Alborz campus, P.O. Box 14665-889, Tehran, Iran.
2 Ph.D. in information science and epistemology from Isfahan University, assistant professor of information science and epistemology department, Shahid Bahonar University, Kerman, Iran.
3 Malikussaleh University
4 Universitas Pendidikan Indonesia
5 School Education Department, Government of Punjab, Pakistan
doi
10.30473/idej.2025.74028.1229چکیده
Online History Teaching provides convenience, adaptability, and teamwork by eliminating geographical constraints and accommodating a range of schedules and learning preferences. Virtual reality and interactive multimedia are technological innovations that improve education and encourage lifelong learning in learners of all ages. This scientometric article aims to teach online history and find academic gaps and trends. The method of this research is a scientometric method that was conducted with statistical software. Using the Scopus database and the VOSviewer 1.6.18 software and Bibliometrix 4.1.4, the study covers publications on Online History Teaching from 1985 to 2023. The annual analysis shows a significant increase in the number of articles. The main contributors are the United States, China, the United Kingdom, Spain, and Indonesia. According to the Journal of Computers and Education, Hwang G-J was the most active author. Additionally, Research trends, hot spots, and chats in this field were discussed and analyzed based on the research results. Subsequent investigations may broaden the application of gamification in contemporary learning environments like the Metaverse, VR, XR, AI, and AR. By giving academics up-to-date information on Online History Teaching, this study helps to create important areas and identify research avenues that show promise.