Using Gamification as a Facilitator of Learning Mathematics

نویسندگان

1 Assistant professor of Educational Management, Department of Educational Administration, Farhangian University, Tehran, Iran.

2 B.A, Department of English language,, Farhangian university, Zanjan, Iran

3 Zanjan Education Organization, Zanjan, Iran

doi
10.30473/idej.2025.75224.1246
چکیده

The concept of digital gamification has been recognized as an engaging and enjoyable strategy to enhance mathematics education and bridge the gap in student instructional and learning practices. This review offers a comprehensive analysis of the current landscape regarding the implementation of gamification in digital mathematics education. Additionally, it examines students' learning experiences and the outcomes they achieve while engaging with mathematics through gamified approaches. For this review, 21 publications released between 2014 and 2024 were analyzed to identify key themes within this research area. While these studies indicated impacts of gamification on experiences and outcomes of learners, none specified particular gamification elements linked to those experiences and results. Positive learning experiences identified within gamified mathematics environments included enjoyment, engagement, motivation, and entertainment. The desired learning outcomes encompassed content mastery, student engagement, motivation, and overall satisfaction. The findings from this review offer valuable insights into the design of digital gamification aimed at enhancing students’ mathematics learning, along with their associated experiences and outcomes.