Learning promotion of physiotherapy in neurological diseases: Design and application of a virtual reality‑based game

نویسندگان

1 Department of Health Information Management, School of Allied Medical Sciences, Tehran University of Medical Sciences

2 1 Halal Research Center of IRI, FDA Department of Health Information Management, School of Allied Medical Sciences, Tehran University of Medical Sciences

3 Department of Health Information Management, School of Paramedical Sciences, Shahid Beheshti University of Medical Sciences

4 Department of Physiotherapy, School of Rehabilitation, Tehran University of Medical Sciences, Tehran, Iran

doi
چکیده

INTRODUCTION: The virtual reality‑based (VR) game can be considered as a new approach toeducation and to enhance the skills of health‑care students.AIMS: The purposes of this research were to design a VR game and to apply it to teach physiotherapyin neurological diseases.METHODOLOGY: In this study, at first, a VR game was designed for upper limb rehabilitation inbrain‑injured patients based on the literature and the opinions of physiotherapy experts and gamedesigners. Then, the designed game was used for teaching physiotherapy in neurological diseases.Thereafter, the opinions of 31 undergraduate students about the teaching session were evaluatedby two anonymous questionnaires. Data analysis was performed using descriptive statistics throughSPSS (version 19).RESULTS: The VR game developed under expert supervision. The evaluation showed that themedian score for students’ perception of learning was 3.11. The median scores of questions relatedto the “facilitating level of virtual reality” and “student satisfaction” were 8.66 and 9, respectively. Theanalysis of students’ responses to open‑ended questions highlighted the therapeutic aspect of thegame compared to its educational aspect.CONCLUSIONS: Application of VR games in education can enhance the students’ perceptionof learning. Furthermore, it can provide a better understanding of physiotherapy in patients withneurological diseases as well as the satisfaction of students. However, the survey indicated that thegood results of this teaching method are due to the use of VR for guiding the patient’s movements.