The relationship between computer games and quality of life in adolescents

نویسندگان

1 Biostatistics and Epidemiology School of Health, Isfahan University of Medical Sciences, Isfahan.

2 Department of Human Sciences, Payam-e-Nour University of Shahrekord, Shahrekord, Iran

3

4

5

doi
چکیده

Background: Term of doing computer games among teenagers is growing rapidly. This popularphenomenon can cause physical and psychosocial issues in them. Therefore, this study examinedthe relationship between computer games and quality of life domains in adolescents aging 12-15 years. Materials and Methods: In a cross-sectional study using the 2-stage stratified clustersampling method, 444 male and female students in Borkhar were selected. The data collectiontool consisted of 1) World Health Organization Quality Of Life – BREF questionnaire and 2)personal information questionnaire. The data were analyzed by Pearson correlation, Spearmancorrelation, chi-square, independent t-tests and analysis of covariance. Findings: The total meanscore of quality of life in students was 67.11±13.34. The results showed a significant relationshipbetween the age of starting to play games and the overall quality of life score and its fourdomains(range r=–0.13 to –0.18). The mean of overall quality of life score in computer game users was68.27±13.03 while it was 64.81±13.69 among those who did not play computer games and thedifference was significant (P=0.01). There were significant differences in environmental and mentalhealth domains between the two groups (P<0.05). However, there was no significant relationshipbetween BMI with the time spent and the type of computer games. Conclusion:Playing computergames for a short time under parental supervision can have positive effects on quality of life inadolescents. However, spending long hours for playing computer games may have negative longterm effects.Conclusion: Doing computer games for a short time under parental supervision canhave positive effects on quality of life in adolescents. However, spending long hours for playingcomputer games may have negative long-term effects.

کلیدواژه‌ها